Auto Mall Generator

One assembler crafts your whole mall: deficit-driven recipes, stock targets, quality tiers · requires Factorio 2.1

seeded into new goals; tune per item below
Every recipe and quality tier is baked into the blueprint either way — the checkmarks just set the starting goals. Add or change goals later in the game's goals constant, no regeneration needed. Item names and group headings toggle the normal tier; the tier icons toggle each quality. Vanilla has no quality mod, so it shows only the normal tier.
Blueprint string
Circuit program (editable in the Circuit Builder)
  • Wire your chest or roboport to the stock pole with a GREEN wire.
  • Wire the crafting machine to the recipe pole with a RED wire and enable Set recipe on it. Casting items (iron plate, gear wheel, …) run on a foundry with molten metal on the stock network — the circuit sends the plain item, the foundry picks its casting recipe.
  • Change what gets crafted in game: open the goals constant combinator and set item = count to keep stocked. Every recipe is already wired in — no regeneration needed.
  • The circuit crafts one recipe at a time and holds it until that item's stock reaches its goal — inserters grabbing ingredients can't flip the recipe mid-craft.
  • Once every goal is met the mall goes idle by itself.
  • Copy the circuit program into the Circuit Builder to tweak the logic or simulate it.