Quality Upcycling Calculator

Expected yield per tier from a craft → recycle loop (Factorio 2.0 Space Age)

Upcycle this item and keep the legendary ones.
Upcycling
Recyclers return 25% of ingredients and take quality modules only (no productivity).
Each row is one machine bank's beacons - the leading quality is the tier that bank works on. Speed cuts machine count, but the quality penalty lowers yield.
% total - Factorio caps recipes at +300%
Items at kept tiers are extracted; lower tiers get recycled back into the loop.
Expected yield
-
machine quality -
productivity -
recycler quality -
normal items / min
Fresh normal-quality items fed into the loop each minute - every /min, /hour and machine count scales from this.
TierYield / input/ min/ hour
Yield = expected items of that tier per one normal-quality unit of ingredients fed in. Rates assume the machines keep up with the input.
Productivity vs quality
Loop blueprint
  • Bot logistics: one crafting bank per quality tier, one recycler bank per recycled tier - sized from the machine counts above. Bring bots; roboports and power are included.
  • Feed normal-quality ingredients into the logistics network; kept tiers collect in the buffer chests at the bottom.
  • Beacon rows approximate the configured per-machine coverage. Fluid ingredients are not piped - connect them yourself.