{icon}, the text feeds {name}. Picking an icon also colors the stop (community cargo palette, else the sprite's color) - edit it under the row's ⚙.
{icon} = the row's icon as in-game rich text, {name} = the row's text. Anything else is kept verbatim; + icon inserts a fixed icon tag at the cursor, e.g. {icon} [item=requester-chest] {name}.
Applies to every stop unless a row's ⚙ overrides it.
Input wires
Output wires
Applied to every stop. Everything off = no circuit keys in the blueprint; wire filters and "send to train" only appear when off-default.
Station names preview
Blueprint string
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- Two or more stations produce a blueprint book with one labeled stop per print.
- Priority 50 is the game default and is left out of the blueprint.
- A blank train limit means unlimited; 0 closes the stop.
Import a train stop blueprint