Labs Needed Calculator

How many labs to research a technology in a target time (Factorio 2.1 Space Age)

Quality
% bonus
levels · +0%
off
×
Prod modules add productivity (fewer packs, faster finish) but slow the lab.
off
beacons ·
/ beacon ·
Beacon effect scales by √(beacon count): diminishing returns as you add more.
Research job
units × s / unit
A technology's cost: number of research units and seconds per unit at speed 1. Read them off the tech tooltip (e.g. 1000 × 60s).
minutes
Labs needed
-
lab speed -
productivity -
packs / min -
Lab speed-
Each factor multiplies the next.
Productivity-
Bonuses add together - more productivity means fewer packs and a faster finish.
Research per lab-
Total packs (per science type)-
Labs count rounds up to whole machines. Pack totals are per science-pack type, assuming one of each pack per research unit; productivity and biolab drain reduce them.