seeded into new goals; tune per item below
Blueprint string
Copied!
Circuit program (editable in the Circuit Builder)
- Wire your chest or roboport to the stock pole with a GREEN wire.
- Wire the crafting machine to the recipe pole with a RED wire and enable Set recipe on it. Casting items (iron plate, gear wheel, …) run on a foundry with molten metal on the stock network — the circuit sends the plain item, the foundry picks its casting recipe.
- Change what gets crafted in game: open the goals constant combinator and set item = count to keep stocked. Every recipe is already wired in — no regeneration needed.
- The circuit crafts one recipe at a time and holds it until that item's stock reaches its goal — inserters grabbing ingredients can't flip the recipe mid-craft.
- Once every goal is met the mall goes idle by itself.
- Copy the circuit program into the Circuit Builder to tweak the logic or simulate it.