Syntax
DECIDER low_iron named blocks; body is the decider page syntax
WHEN iron-plate < 100 indentation is optional
OUT signal-check = 1
ARITH double operand OP operand -> output
signal-check * 2 -> signal-A + - * / % ^ << >> AND OR XOR
CONST limits one signal = count per line; OFF disables it
iron-plate (epic) = 100
SECTION fuel SECTION [name] starts a new logistic section
SELECT pick MAX/MIN [index n|signal], COUNT -> s,
MAX index signal-I RANDOM every n, STACK SIZE, ROCKET CAPACITY,
QUALITY FILTER >= rare, QUALITY TRANSFER epic -> s,
TIME game -> s [day -> s] [length -> s] (2.1)
LAMP warn one condition; optional COLOR red/green/blue/
WHEN signal-check > 0 yellow/cyan/magenta/orange/white
COLOR red
PANEL status message rows, first matching condition shows
SHOW "OK" ICON iron-plate WHEN signal-check = 0
SPEAKER alarm map alert with optional icon
WHEN signal-check > 0
ALERT "Iron low!" ICON iron-plate
POLE relay wire relay; one type line: small/medium/big/substation
ACCUM charge OUT signal — charge % output (default signal-A)
ROBOPORT logi READ logistics (default) or READ robots
RADAR net no body; every radar shares one channel
STOP station READ train | READ stopped -> s | READ count -> s
LIMIT signal-L LIMIT signal sets the train limit
REACTOR core READ fuel and/or READ temperature -> signal
READ temperature -> signal-T
INSERTER grab WHEN condition enables inserters, pumps and
WHEN iron-plate < 100 power switches (PUMP / SWITCH, same shape)
BELT gate WHEN condition and/or READ contents [pulse|hold|entire]
WIRE red: low_iron.out -> double.in chains allowed; single-connector
WIRE green: limits -> double.in entities connect by bare name
# comment
# a comment on a block header becomes the entity description
# recipe:iron-plate forces the signal type (item:/fluid:/virtual:/recipe:)
Blueprint string
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- Import with the blueprint import button (or Ctrl+V after copying in game).
- Paste an existing combinator blueprint above to edit it as text.
- Combinators paste in one row, in the order you declare them.
- Wires are undirected; .in and .out pick the combinator connector.
- A wire spanning more than 9 tiles in the row gets a warning — relay it in game.
- ELSE outputs and SELECT TIME need Factorio 2.1; everything else works on 2.0 too.
What this circuit does
Wiring diagram
Simulation